Nations

Nations of the known world Magic meritocracy. Mainly human and elf. Rule by wizard councils at local and national levels. Piedmont terrain, many small cities. Laissez-faire capitalism. All races represented. Rule by locally elected sheriffs, and nationally by council of trade barons. River and plains terrain. Constitutional monarchy, sort of. Dwarves. Local rule by foreman, who is frequently a clan elder. National rule by hereditary clan leaders, who elect the Underking. Subterranean and surface outposts. Anarcho-syndicalist communism. Elves. Almost no rule, operates on respect for elders and craftsmen. Island terrain. (The Elven Kingdom, now extinct, was a feudal monarchy that once occupied part of the Magistocracy and the Regency’s current territory.) Feudal monarchy. All races represented. Feudal system from Regent to Duke and Counts to Vassal Lords. Most people are members of a household, serfs, or nobility. Mountain and plateaus.
 * Alexian Magistocracy
 * Trade Republic
 * The Underkingdom
 * Remnant of the Elven Nation
 * Imperial Regency